You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

From Game Jam to the Creation of 'Starlink: Battle for Atlas'


This session will share how a small team approached a mandate to innovate by employing game jam techniques and rapid prototyping, building Ubisoft Toronto's first new IP, 'Starlink: Battle for Atlas'. After completing work on 'Splinter Cell: Blacklist', Ubisoft formed a small team with a mandate to pitch a new IP based on the combination of a technological breakthrough and an innovative gameplay mechanic. This wide open mandate was incredibly liberating, but also terrifying, having so few constraints could easily result in scattered development. This talk will include an overview of how the Ubisoft team successfully employed game jam techniques, democratized early development and used rapid prototyping to create dozens of pitches and prototypes. It will include never-before-seen footage from these early prototypes, as well as practical tools and techniques they used to define and maintain the core vision in 'Starlink', including a modular starship collectible, a fully simulated AI ecosystem and seamless circumnavigable planets.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2018
  • Matthew Rose
  • Ubisoft Toronto
  • free content
  • Design
  • Design
  • Production & Team Management
  • Production