This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Producing Audio for 'Destiny': When Worlds and Timelines Collide|
|Speaker(s):||Jay Weinland, Victor Hallock|
|Company Name(s):||Bungie, Bungie|
|Track / Format:||Audio|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Every game that ships to the world is a miracle. Every game's audio that ships to the world is mythos. At Bungie Audio, they have taken the lessons learned over 20 years of shipping incredible content, and applied those lessons into how they produce the content across the three legs of the "audio tripod"; Music, Dialog and Sound Design. The 'Destiny' franchise is not just a "game" it is truly a universe of unique worlds and possibilities, and the Bungie team is constantly evolving and changing how they produce content; managing multiple projects with different schedules and deliverables, maintaining fiscal discipline by clever project overlap adjustments, keeping the team fresh and engaged by building in exploration and prototyping, and creating clean and clear "hooks" any team can use to communicate with the audio team.|