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Session Name:

Tools Tutorial Day: Workflow Driven Tools Design


Game development is getting increasingly complex every year, and it has become more important than ever to improve iteration times. To this end, it is crucial to invest in producing better tools for content creators that focus on accomplishing their goals. In this talk the speaker, Vesa Paakkanen, will share how the tools team at Remedy Entertainment shifted the tools design process from implementing separate components for individual problems to focusing on complete workflows and context-sensitivity. He will share how the team designed the tools framework to accommodate this design and how it both improved the user experience; and significantly improved the reusability of the underlying code, allowing new workflows to be rolled out faster than before.

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  • GDC 2018
  • Vesa Paakkanen
  • Remedy Entertainment
  • free content
  • Programming
  • Programming