Session Name: | Math for Game Programmers: The Power of Procedural Recipes |
Speaker(s): | Squirrel Eiserloh |
Company Name(s): | The Guildhall at SMU |
Track / Format: | Programming |
Overview: | The afternoon of this PCG math tutorial kicks off with a simple but powerful trick useful in most procedural generation situations. By pre-generating massive amounts of content offline, vetting and evaluating its outcome, then storing only its flyweight PCG "recipes" (generation inputs and post-generation metadata), this session will show you how to kill slay several common PCG demons in one blow: repetition, obscenity, ordering, contextualization, and validation. |