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Session Name:

Performance and Memory Postmortem for 'Middle-earth: Shadow of War'


This session will share the engineering strategies used at Monolith to achieve 30fps and fitting in memory on 'Middle-earth: Shadow of War'. 'Middle-earth: Shadow of Mordor' had already pushed the consoles to their limits. 'Middle-earth: Shadow of War' increased every system in its complexity yet it still had to ship at 30fps on the same hardware. This talk will cover the problems faced by the Monolith engineering team and the solutions they implemented to ship 'Middle-earth: Shadow of War'; from taking full advantage of all 6 cores of the current consoles to squeezing out the most from their available 5GiB of memory.

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  • GDC 2018
  • Piotr Mintus
  • Monolith Productions
  • free content
  • Programming
  • Programming