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Session Name:

Math for Game Programmers: Juicing World Generation with Metadata Feedback


Juice is the new black! This lecture will discuss how to make your generated worlds more "juicy" through the use of generation/mutation metadata, allowing for each generation step to read, write, and pass notes down to subsequent generation steps, affording them the context and meaning they need most (and usually lack).

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  • GDC 2018
  • Squirrel Eiserloh
  • The Guildhall at SMU
  • free content
  • Programming
  • Programming