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Teams Are Stronger Than Heroes: Bungie Development Evolved
In this session, Patrick O'Kelley will trace Bungie's evolution into a scaled agile development studio during the development of 'Destiny 2'. Learning from companies like Lego and Spotify, he will show how full-day, full-team planning and dependency-mapping events, and many other practices, significantly improved the quality and reliability of their milestones. He will describe how Bungie tackled the challenge inherent in fostering small team autonomy while creating a massive, unified game experience. Mixing insider history (and a few first-hand stories) with discussion of best practices for large-scale agile development, the presentation will demonstrate the first four phases, both successes and failures, of Bungie's 10-year journey to becoming a culture of lean, independent, healthy, and diverse teams.
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