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Session Name Audio Propagation Through the Ears of VERA
Speaker(s) Jeff Ballard, Robert Ridihalgh
Company Name(s) Microsoft, Microsoft
Track / Format Programming
Overview Physics and visuals in games have continued to get more and more realistic over the years, but now it is audio's turn. While there have been bespoke systems to better emulate real world audio propagation, they often are hit by limitations in scope and application. With the Voxel Engine for Real-time Acoustics (VERA), the Microsoft team has tackled a wide variety of audio challenges in a single package to provide information such as occlusion, obstruction, early reflections, portals, and more, all for virtually unlimited objects and in real-time. Join Jeff Ballard and Robert Ridihalgh as they cover the challenges, approaches, and successes that will help bring your game's audio to next generation of realism.

GDC 2018

Jeff Ballard

Microsoft

Robert Ridihalgh

Microsoft

free content

Programming

Programming

Audio

Audio


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