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Session Name:

Boss Up: Boss Battle Design Fundamentals and Retrospective


The boss battle is an awe-inspiring gameplay culmination that both evaluates and breaks acquired skills, reveals more of the story, and serves as a major test of strength and wits. Join award-winning indie designer Itay Keren ('Mushroom 11') as he turns focus to the various aspects that make a well-designed, effective and memorable boss battle. By presenting a retrospective of classic to modern game moments, Itay deconstructs the design fundamentals of boss battles while evoking memories of everyone's favorite gaming moments.

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  • GDC 2018
  • Itay Keren
  • Untame
  • free content
  • Design
  • Design