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|Session Name:||'Monster Hunter: World' Postmortem: Concept Design through Prototyping and Iteration|
|Speaker(s):||Yuya Tokuda, Peter Fabiano|
|Company Name(s):||Capcom, Capcom|
|Track / Format:||Design|
|Overview:||'Monster Hunter: World' takes a pre-existing franchise and reboots it for a new generation of consoles as well as a global audience. This session will examine the director's approach to establishing the game's concept in the early stages of development. Attendees will get a first look at key points in development via an overview of the prototype process.|