|'Monster Hunter: World' Postmortem: Concept Design through Prototyping and Iteration
|Yuya Tokuda, Peter Fabiano
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|'Monster Hunter: World' takes a pre-existing franchise and reboots it for a new generation of consoles as well as a global audience. This session will examine the director's approach to establishing the game's concept in the early stages of development. Attendees will get a first look at key points in development via an overview of the prototype process.