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Session Name:

'Monster Hunter: World' Postmortem: Concept Design through Prototyping and Iteration


'Monster Hunter: World' takes a pre-existing franchise and reboots it for a new generation of consoles as well as a global audience. This session will examine the director's approach to establishing the game's concept in the early stages of development. Attendees will get a first look at key points in development via an overview of the prototype process.

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  • GDC 2018
  • Yuya Tokuda
  • Capcom
  • Peter Fabiano
  • Capcom
  • free content
  • Design
  • Design