You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
Speaker(s): Michael Malinowski
Company Name(s): Creative Assembly
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: As the scale of productions escalate, it becomes increasingly risky to make foundation level changes to tools or assets mid-production, often leading designers to wait years before making drastic but beneficial alterations. In this session, Creative Assembly will present their approach to building and utilizing a version-centric plugin architecture throughout a variety of their animation, rigging and pipeline tools, allowing for a more experimental and forward facing development approach. This is demonstrated through overviews and technical demonstrations of a scalable asset system, a rigging-on-demand framework as well as a mechanism to completely abstract tool code from the rigs, or rig metadata, they operate on. All of which come together to produce a pipeline which actively promotes experimentation and progression.

GDC 2018

Michael Malinowski

Creative Assembly

free content

Visual Arts

Visual Arts