Session Name: | Expanding Animation and Design Capabilities in Post-Launch 'Battlefield 1' |
Speaker(s): | Ryan Duffin |
Company Name(s): | EA DICE |
Track / Format: | Visual Arts |
Overview: | Games are transitioning from products to services but many big releases aren't necessarily designed with a full roadmap to continued expansion. Where the dev team launches the ship, the post-launch team not only has to keep it sailing but continually building upon it while at sea! While this may seem like a creative restriction, this session will demonstrate how this is a real opportunity. This talk will focus on two specific examples of taking the resources the animation team inherited in 'Battlefield 1': a rigid weapons system and a mounted soldier and building upon them as content and gameplay systems that liberate animators and designers' creativity. The end result in 'Battlefield 1: Revolution', an enemy-impaling Hussar lancer, and one of the most powerful and flexible weapon handling systems of any first person shooter. |