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|Session Name:||Expanding Animation and Design Capabilities in Post-Launch 'Battlefield 1'|
|Company Name(s):||EA DICE|
|Track / Format:||Visual Arts|
|Overview:||Games are transitioning from products to services but many big releases aren't necessarily designed with a full roadmap to continued expansion. Where the dev team launches the ship, the post-launch team not only has to keep it sailing but continually building upon it while at sea! While this may seem like a creative restriction, this session will demonstrate how this is a real opportunity. This talk will focus on two specific examples of taking the resources the animation team inherited in 'Battlefield 1': a rigid weapons system and a mounted soldier and building upon them as content and gameplay systems that liberate animators and designers' creativity. The end result in 'Battlefield 1: Revolution', an enemy-impaling Hussar lancer, and one of the most powerful and flexible weapon handling systems of any first person shooter.|