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Session Name:

Board Game Design Day: Designing Great UX into Your Game Board and Pieces


Over the past couple of years, game UX expert Jason Schklar has been running a "Board Game" UX exercise with various groups of video game developers as a way of thinking about how "board and pieces" design influences the learnability of a board game. Specifically, he has participants figure out how to play board games without reading the instructions/rule book. In this talk, Jason will present a summary of findings during these sessions (including sessions with kids at his local elementary school board game club) and some tips for making games easier and more fun to learn.

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  • GDC 2019
  • Jason Schklar
  • UX is Fine!
  • free content
  • Design
  • Design