You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Building Unreal Worlds with SpatialOS (Presented by Improbable)
Speaker(s): Aaryn Flynn, Josh Holmes, Herman Narula, Rob Whitehead
Company Name(s): Improbable, Midwinter Entertainment, Improbable, Improbable
Track / Format: Design
Overview: The combination of the cloud-based game development platform SpatialOS and Unreal Engine unlocks new creative possibilities, empowering developers to seamlessly grow any online multiplayer game in scale and complexity.In this session Improbable's CEO Herman Narula, North America General Manager Aaryn Flynn (formerly BioWare General Manager) and Midwinter Entertainment's CEO and Co-Founder Josh Holmes (formerly Creative Director and Studio Head at 343 Industries) will discuss what makes SpatialOS and Unreal Engine such a powerful combination. The presentation will demonstrate how SpatialOS works natively with Unreal Engine's traditional workflows and networking API, making it easier than ever to create ambitious online multiplayer games. Narula, Flynn and Holmes, along with a special guest, will also use upcoming projects, such as Midwinter Entertainment's 'Scavengers', to illustrate the groundbreaking gameplay innovations that SpatialOS and Unreal Engine developers are building today.

GDC 2019

Aaryn Flynn

Improbable

Josh Holmes

Midwinter Entertainment

Herman Narula

Improbable

Rob Whitehead

Improbable

free content

Design

Design