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Session Name: Letting Go: A 'Florence' Postmortem
Speaker(s): Ken Wong
Company Name(s): Mountains
Track / Format: Independent Games Summit
Overview: How do you tell a love story in a mobile game? Mountains Creative Director Ken Wong discusses the journey of designing 'Florence'. Ken will cover the project's inception and turbulent design evolution, and how the game achieved its emotional resonance. He'll also talk about the pressures of building a team from scratch, working with Annapurna Interactive, and following up 'Monument Valley'.

GDC 2019

Ken Wong

Mountains

free content

Independent Games Summit

Independent Games