You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: How to Run a Studio Without a Surprise Hit
Speaker(s): Christopher Langmuir, Theresa Duringer, Tanya X. Short
Company Name(s): Anemone Hug Interactive, Inc., Temple Gates Games, Kitfox Games
Track / Format: Independent Games Summit
Overview: These 10-min microtalks will give realistic examples of how to run a small game studio without a surprise runaway hit. These game studios have been in business for about 5 years, and employ each between 4-10 people. The microtalks are: "How to get client work and how to balance it against original IP development" by Christopher Langmuir of Anemone Hug Interactive. "How to support game development through hardware and IP partnerships" by Theresa Duringer of Temple Gates Games. And finally, "How to grow a studio's fanbase to have increasingly successful titles and bootstrap that development with Kickstarters" by Kim Jongwoo of Kitfox Games.

GDC 2019

Christopher Langmuir

Anemone Hug Interactive, Inc.

Theresa Duringer

Temple Gates Games

Tanya X. Short

Kitfox Games

free content

Independent Games Summit

Independent Games