You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Ten Years with Thoreau: What a Hermit Can Teach About Game Design
Speaker(s): Tracy Fullerton
Company Name(s): USC Game Innovation Lab
Track / Format: Independent Games Summit
Overview: Designer Tracy Fullerton discusses the design challenges behind of translating Henry David Thoreau's classic work Walden into a game and what game designers can learn about creating experimental play from this 19th century philosopher-hermit. This session will discuss specific design problems with translation of a work, which is at its core a rejection of the common aspirations that underlie traditional living, and, by extension, traditional gameplay systems. How can the designer set player expectations in a game world where more is not necessarily better; where time is both a resource to be managed and a simple stream to be experienced, and where the value of actions, items and rewards may not be as simple as they first seem?

GDC 2019

Tracy Fullerton

USC Game Innovation Lab

free content

Independent Games Summit

Independent Games