This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Ten Years with Thoreau: What a Hermit Can Teach About Game Design|
|Company Name(s):||USC Game Innovation Lab|
|Track / Format:||Independent Games Summit|
|Overview:||Designer Tracy Fullerton discusses the design challenges behind of translating Henry David Thoreau's classic work Walden into a game and what game designers can learn about creating experimental play from this 19th century philosopher-hermit. This session will discuss specific design problems with translation of a work, which is at its core a rejection of the common aspirations that underlie traditional living, and, by extension, traditional gameplay systems. How can the designer set player expectations in a game world where more is not necessarily better; where time is both a resource to be managed and a simple stream to be experienced, and where the value of actions, items and rewards may not be as simple as they first seem?|