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Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
After many years building AAA console games for franchises such as 'Burnout', 'Battlefield', 'Star Wars', 'Harry Potter' and 'Split Second', James switched over to work in the mobile games space. This talk will explain how he tackled updating the user experience design for a live mobile product and improved early player retention. He will touch on how he helped facilitate a phased UX redesign roll out to an active worldwide player base, and discuss the value of constant community involvement, citing lessons from Pocket Gems' game 'War Dragons'.
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