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|Session Name:||Tackling Audience Experiences in Games|
|Speaker(s):||Johanna Pirker, Rainer Angermann|
|Company Name(s):||Graz University of Technology, Rarebyte|
|Track / Format:||UX Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||The audience of your game is not only the players of your game, but can also be viewers watching someone playing your game. In this session, the speaker will talk about designing games with a focus on both the player's and the audience's experience. The presentation will demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games.|