You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Tackling Audience Experiences in Games

Overview:

The audience of your game is not only the players of your game, but can also be viewers watching someone playing your game. In this session, the speaker will talk about designing games with a focus on both the player's and the audience's experience. The presentation will demonstrate how to design user interfaces and game mechanics that are best suited for a live gaming experience or for streamed games.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Johanna Pirker
  • Graz University of Technology
  • Rainer Angermann
  • Rarebyte
  • free content
  • UX Summit
  • Design