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Session Name:

Level Design Workshop: Rewarding Exploration with Collectibles and Gatherables

Overview:

This talk will delve into the various principles governing the placement of interactable and collectible objects in environments. With strategic placement, gatherables and collectibles can serve as both an incitement to leave the beaten path and a reward for doing so.

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  • GDC 2019
  • Leah Miller
  • Independent
  • free content
  • Design
  • Design