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Session Name:

'Slay the Spire': Metrics Driven Design and Balance


The first game from Mega Crit Games is 'Slay the Spire', a fusion of deck-building and rogue-likes that sold over 1 million copies in its first year after launching on Steam Early Access. This talk tackles how the team approached balancing for 'Slay the Spire'. In particular, it looks at how the Mega Crit team took a metric- driven focus early in development, and continued to make heavy use of data driven development throughout the early access process. It'll also look at how they utilized and engaged with community feedback on game balance, while maintaining game feel and difficulty over a year of constant updates and changes.

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  • GDC 2019
  • Anthony Giovannetti
  • Mega Crit Games
  • free content
  • Design
  • Design