You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: 'Slay the Spire': Metrics Driven Design and Balance
Speaker(s): Anthony Giovannetti
Company Name(s): Mega Crit Games
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The first game from Mega Crit Games is 'Slay the Spire', a fusion of deck-building and rogue-likes that sold over 1 million copies in its first year after launching on Steam Early Access. This talk tackles how the team approached balancing for 'Slay the Spire'. In particular, it looks at how the Mega Crit team took a metric- driven focus early in development, and continued to make heavy use of data driven development throughout the early access process. It'll also look at how they utilized and engaged with community feedback on game balance, while maintaining game feel and difficulty over a year of constant updates and changes.

GDC 2019

Anthony Giovannetti

Mega Crit Games

free content