|Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
|Drew Rechner, Philip Dunstan
|Massive Entertainment - a Ubisoft Studio, Massive Entertainment - a Ubisoft Studio
|Track / Format:
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|This presentation explores the design and creation of the NPCs in 'Tom Clancy's The Division 2'. Following the success of 'Tom Clancy's The Division', Lead AI Designer Drew Rechner and Lead AI Programmer Philip Dunstan will provide a glimpse at their team's AI postmortem on the game and a detailed look at the action plan that resulted for improving the AI in the sequel, including carefully selected gameplay and technological innovations. Particular focus will be placed on iterating on game AI design and implementation for a sequel that feels refreshing, innovative, and fun while also mitigating excessive risk.