You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Changing the Game: Measuring and Influencing Player Emotions Through Meta AI
Speaker(s): Daiki Satoi, Yuta Mizuno
Company Name(s): Square Enix Co., Ltd., Square Enix Co., Ltd.
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Some games have explored dynamically controlled gameplay-related systems and proposed interesting Meta AI designs. There is a lack of discrimination regarding user's possible mental states: feeling "relaxed" is different from "bored" and each case should be processed differently. Game AI can benefit from more generic architectures and emotion-based Meta AI.Yuta Mizuno and Daiki Satoi from Square Enix will discuss general Meta AI design and 2D Emotion Map based Meta AI. General Meta AI design will focus on the "Rule-Interaction-Dilemma" pattern, which helps you understand which element is important, or how to modify elements via Meta AI. Regarding the 2D Emotion Map, they will present how the Meta AI estimates players' emotions and which parameters to change to make more compelling game situations.

GDC 2019

Daiki Satoi

Square Enix Co., Ltd.

Yuta Mizuno

Square Enix Co., Ltd.

free content

AI Summit

AI