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Session Name:

Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and Sound Design Looping Techniques for Interactive Entertainment

Overview:

Composers and implementors of music and sound design for interactive media face an artistic and technical challenge that is unique among all other forms of screen music and sound: the seamless, non-annoying loop. The history of game sound has seen this challenge approached in many ways, (including ignoring it outright!) yet some of the precious-few books on game music fail to mention the most tried-and-true loop trick of all time! 14-year game music veteran Gerard Marino will blast through 7 field- tested looping techniques and strategies currently being used in AAA-console games, Indie-mobile games, and VR experiences alike. Steinberg's Nuendo (Cubase's big brother), arguably the most game sound friendly DAW, will be used to demonstrate these techniques live in real time.

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  • GDC 2019
  • Gerard Marino
  • G-Musique
  • free content
  • Audio
  • Audio