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The Number One Educational Resource for the Game Industry

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Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and Sound Design Looping Techniques for Interactive Entertainment


Composers and implementors of music and sound design for interactive media face an artistic and technical challenge that is unique among all other forms of screen music and sound: the seamless, non-annoying loop. The history of game sound has seen this challenge approached in many ways, (including ignoring it outright!) yet some of the precious-few books on game music fail to mention the most tried-and-true loop trick of all time! 14-year game music veteran Gerard Marino will blast through 7 field- tested looping techniques and strategies currently being used in AAA-console games, Indie-mobile games, and VR experiences alike. Steinberg's Nuendo (Cubase's big brother), arguably the most game sound friendly DAW, will be used to demonstrate these techniques live in real time.

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  • GDC 2019
  • Gerard Marino
  • G-Musique
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  • Audio
  • Audio