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Session Name:

The Power of Music in the Immersive World of 'Assassin's Creed: Rogue' and 'Assassin's Creed Origins: The Curse of the Pharaohs'


Building an organic musical system for the gameplay is half of the success of the audio in the game. The subjects of this talk are how to create a smart interactive musical system in Wwise tailored to the specific needs of the game, and how to compose, produce, perform and implement a brand-defining score.Being a composer on 'Assassin's Creed' is a great honor, but also a great challenge. For the ten years of its existence the, 'Assassin's Creed' musical style has been well established by many famous composers in the previous game series. As the in-house composer for 12 years in the young Ubisoft studio in Sofia, Bulgaria, and as a one-woman audio department, Elitsa will share her successful story of maintaining the brand-defining style, and overcoming all the challenges in music direction of the game, composing the scores, playing and recording different instruments, audio engineering, and the implementation of the music in the audio middleware.

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  • GDC 2019
  • Elitsa Alexandrova
  • Ubisoft Sofia
  • free content
  • Audio
  • Audio