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|Session Name:||glTF and WebGL (Presented by Khronos)|
|Speaker(s):||Patrick Cozzi, Ken Russell|
|Company Name(s):||Cesium, Google, Inc.|
|Track / Format:||Programming|
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|Overview:||WebGL has become a ubiquitous mechanism for displaying interactive, high-performance graphical content on the World Wide Web. glTF 2.0, which includes Physically Based Rendering (PBR) materials, has become the runtime format of choice for transmitting high-performance 3D models.nnThis session will present the current state of both the WebGL API and glTF file format. The latest features of both will be demonstrated, as well as how each is being used in the wild. The glTF roadmap will be covered including next-generation materials and compressed texture transmission (CTTF).|