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|Session Name:||Tools Tutorial Day: 9 Things Learned While Building Frostbite's Cinematics Tools|
|Company Name(s):||Electronic Arts|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Frostbite Vancouver has been building cinematic tools for all of EA's games and along the way, they learned a few things. This session will talk about high-level approaches, processes, and technical challenges the Frostbite team faced over the years as they scaled their workflows to work with a diverse set of games such as 'Dragon Age', 'FIFA', and 'Battlefield'.|