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Session Name:

Tools Tutorial Day: 9 Things Learned While Building Frostbite's Cinematics Tools

Overview:

Frostbite Vancouver has been building cinematic tools for all of EA's games and along the way, they learned a few things. This session will talk about high-level approaches, processes, and technical challenges the Frostbite team faced over the years as they scaled their workflows to work with a diverse set of games such as 'Dragon Age', 'FIFA', and 'Battlefield'.

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  • GDC 2019
  • Ludovic Chabant
  • Electronic Arts
  • free content
  • Programming
  • Programming