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Session Name:

Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)


In this session NVIDIA is going to discuss raytracing in Metro Exodus in general and in details. The following topics will be covered:- stochastic effects are your friends- non-RT rendering pipeline in Metro. How to improve it with raytracing?- DXR integration without doing massive changes in the engine- deferred lighting for hit positions - Global Illumination: the Holy Grail of computer graphics in less than 1 ray per pixel? Is it possible?- more rays versus more denoising. What is better?- denoising - how to denoise at full resolution and full performance? Voodoo magic, tips & tricks- other raytracing effects

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