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Session Name:

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'


'Marvel's Spider-Man' presented a challenging traversal target where players enter with high expectations of functionality, fluidity, control, and presentation. In this session, Doug will provide an in depth view into how the traversal system for the game was created. The talk will focus on how the swinging mechanic was originally executed and the process through which it evolved in order to increase usability and player engagement. This will include a discussion on the integration of additional mechanics as well as how the camera was designed to increase the sense of speed, power, and enjoyment for the system.

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  • GDC 2019
  • Doug Sheahan
  • Insomniac Games
  • free content
  • Programming
  • Programming
  • Design
  • Design