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|Session Name:||Math for Game Developers: Curves Revisited|
|Company Name(s):||SMU Guildhall|
|Track / Format:||Programming|
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|Overview:||Curves, splines, and other nonlinear functions afford a plethora of applications in game development, and have gained considerable popularity in recent years among AAA and indie developers alike. In this talk, Squirrel will present solid intuitions for the basis and manipulation of curves and splines including fitting, splicing, reparameterization, continuity, and control, and how they relate to both traditional and customizable easing/tweening functions.|