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Session Name: Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait
Speaker(s): Marie Jasmin
Company Name(s): Bethesda
Track / Format: UX Summit
Overview: Much like responsive web design, building a clean, usable game interface for a good array of mobile devices, from small and wide phones to large and narrow tablet screens, is a challenge in flexibility and a dent on game budget. So who in their right mind would want to design, code, and test an interface twice over, in both landscape *and* portrait, only to offer players the freedom to rotate their device screens at will? Bethesda did it. But why? How? And was it worth the time and energy investment?

GDC 2019

Marie Jasmin


free content

UX Summit