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|Session Name:||Are Games Art School? How to Teach Game Development When There Are No Jobs|
|Company Name(s):||Queensland University of Technology|
|Track / Format:||Educators Summit|
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|Overview:||There are too many game developers! Each year, game development programs around the world enroll thousands of wide-eyed students. However, with the exception of a few cities in North America and Europe, jobs simply don't exist for most of these students. In this lecture, Brendan Keogh draws off extensive research and experience with teaching game education to argue the need to approach game development education like one approaches poetry or music education: not a path to a job, but a robust and flexible creative skillset. Attendees will gain concrete strategies to better prepare students for a wider range of opportunities.|