You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: 'Mooncrash': Resetting the Immersive Simulation
Speaker(s): Rich Wilson
Company Name(s): Arkane Studios
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: 'Mooncrash' was an unconventional project for Arkane studios. What began as a standard DLC follow-up to their 2016 title 'Prey' evolved into a creative experiment that was eye opening for both fans of the original as well as those of the design team. Not only did it add roguelike elements and multiple playable characters to the formula, but it abandoned a traditional linear narrative structure. In this talk, level design lead Rich Wilson dissects the unusual project to extract common themes, like what it takes to motivate a team to break form, what you can learn by dismantling your existing mechanics and how you can integrate other genres into your game to breathe life into it.

GDC 2019

Rich Wilson

Arkane Studios

free content

Design

Design