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Session Name:

Building a Unified Cross-Project UI Framework

Overview:

When SYBO started to grow, it got multiple teams that often had to solve similar problems in UI development. Player experience suffers if a company can't provide consistency across the projects, and so does the company's brand. As such, SYBO needed to find a way to avoid inconsistency in visual and interaction patterns across projects. It was also important to find a solution that will help save time and resources in terms of maintenance.

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  • GDC 2019
  • Natalia Rebrova
  • SYBO Games
  • free content
  • Design
  • Design