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Session Name: The Making of 'Divinity: Original Sin 2'
Speaker(s): Swen Vincke
Company Name(s): Larian Studios
Track / Format: Design
Overview: "The same but sexier, deeper and more engaging" Those were the marching orders for 'Divinity: Original Sin 2'. In this talk, Larian Studios founder Swen Vincke takes a look at all the things that were planned to make 'Divinity: Original Sin 2' a better game than 'Divinity: Original Sin 1', and how they turned out. Vincke is a strong believer in the power of iteration, and D:OS 2 is a game where his team applied iteration at every level, with varying levels of success. The team learned a lot about how to design and organize for iteration, and the talk will focus on these lessons. This talk comes with plenty of examples of both success and failure.

GDC 2019

Swen Vincke

Larian Studios

free content

Design

Design

Production & Team Management

Production