You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Impact of Social Systems and Game Design on Player Interactions (Presented by Fair Play Alliance)
Speaker(s): Naomi McArthur, Kenny Shores
Company Name(s): Riot Games, Riot Games
Track / Format: Design
Overview: Although important, punitive systems are only a small piece of how we can foster healthy player interactions. This segment examines ways to address or redress behaviour patterns and enhance player cohesion through systems and game design, and includes learnings from several companies. Wherever possible we will pull concrete examples from live games to illustrate key points. Topics include best practices for player-to-player interplay and communication (verbal and non verbal) as well as systems that foster stronger social cohesion in game and in the larger playerbase. We will also discuss known and potentially hidden factors for designers to consider when designing new games or assessing live games.

GDC 2019

Naomi McArthur

Riot Games

Kenny Shores

Riot Games

free content

Design

Design