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Session Name: Three-Way VR Audio Postmortem
Speaker(s): Stephan Schutze
Company Name(s): Sound Librarian
Track / Format: Design
Overview: The immersive impact of virtual reality is critically reliant on the effectiveness of the audio that supports the experience. The best VR experience will collapse with inadequate audio support, where a more basic experience can become significantly more impactful with good audio design.This session will explore and analyse three VR projects worked on by the presenter. It will describe a range of creative techniques specifically designed to maximize the impact for the audience, but it will also explore the various technical approaches utilized across Unity, Unreal Engine and utilizing both Wwise and core Unreal audio functionality. By combining creative techniques specifically designed for virtual reality with an understanding of the available tools, attendees will be better armed to undertake virtual reality project work.

GDC 2019

Stephan Schutze

Sound Librarian

free content

Design

Design

Audio

Audio