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The Number One Educational Resource for the Game Industry

Session Name: Multiple Middles & Mutazione
Speaker(s): Hannah Nicklin
Company Name(s): Die Gute Fabrik
Track / Format: Game Narrative Summit

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Overview: Hannah Nicklin, Writer and Narrative Designer on the multiple award-winning and most nominated at the IGF awards game Mutazione talks about the narrative design choices and motivations for her 'multiple middles' as opposed to 'multiple endings' approach to player agency in the game. How should genre and form affect the means by which you design the player's experience of the story? Find out more in this short talk exploring what it means to design a mutant soap opera. Mutazionegame.com @hannahnicklin

GDC 2020

Hannah Nicklin

Die Gute Fabrik

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Game Narrative Summit

Game Narrative