You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Representing LGBT+ Characters in Games: Two Case Studies
Speaker(s): Tori Schafer
Company Name(s): Proletariat
Track / Format: Advocacy

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: How do you respectfully create LGBT+ characters and narratives in a way that naturally fits into your game's world? Game narrative designer Tori Schafer will explain her design process and implementation of these themes from both the MMORPG Elder Scrolls Online - in acclaimed quests such as the GLAAD Award-winning 'Manor Of Masques' - and the upcoming indie game Backbone. In Elder Scrolls Online, LGBT+ characters are fully accepted by their society, whereas the society of Backbone rejects any character who is openly LGBT+. What can be learned from these two approaches, and how can we as game designers ensure that all depictions, good and bad, are respectful to the LGBT+ community?

GDC 2020

Tori Schafer

Proletariat

free content

Advocacy

Advocacy