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|Session Name:||Level Design Summit: VR Lessons Learned in the Level Design of 'Blood & Truth'|
|Company Name(s):||PlayStation London Studio|
|Track / Format:||Level Design Summit|
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|Overview:||Developing VR games can bring a thousand new questions to traditional tried and tested development models and design values. With the ambition to create an explosive love letter to action movies, Blood & Truth's mission design demonstrates how a classically paced mission in an action adventure game can be executed within VR. Lead Level Designer Ary Shirazi will talk through the development of a level from Blood & Truth beat by beat, whilst discussing some lessons and best practices learned developers could keep an open mind for when designing a level for VR.|