You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget

Overview:

Until You Fall is a VR melee action game that doubles down on the concept of juicy, over-the-top combat in the form of hitting monsters with swords and crushing gems to absorb their power.nnBecause the game was built by a small team during a relatively short development cycle it was important to make tough calls about which interactions were truly central to making an awesome sword fighting game, and which interactions could be cut without compromising the sense of presence in VR.nnIn this talk, Dave Bennett (Project Director) and Patrick Jalbert (Design Director) walk through the challenges encountered during development, key design decisions made, and some of the systems that sold the fantasy of VR action-combat while still controlling scope.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2020
  • Dave Bennett
  • Schell Games
  • Patrick Jalbert
  • Schell Games
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality