You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Variable Rate Shading Tier 1 with DirectX12 from Theory to Practice (Presented by Intel)


10th Generation Intel Core Processor Architecture (codenamed Ice Lake) with Gen11 Graphics supports the DirectX12 Tier 1 Variable Rate Shading (VRS) capability. We'll walk you through an integration of Tier 1 VRS with a AAA game engine and it's forward and deferred rendering pipeline with examples of the performance and quality trade-offs. We'll also provide recommendations for the use of Tier 1 VRS based on our experience.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2020
  • John Gibson
  • Tripwire
  • Marissa du Bois
  • Intel
  • Kai Wang
  • Intel
  • free content
  • Programming
  • Programming