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|Session Name:||Variable Rate Shading Tier 1 with DirectX12 from Theory to Practice (Presented by Intel)|
|Speaker(s):||John Gibson, Marissa du Bois, Kai Wang|
|Company Name(s):||Tripwire, Intel, Intel|
|Track / Format:||Programming|
|Overview:||10th Generation Intel Core Processor Architecture (codenamed Ice Lake) with Gen11 Graphics supports the DirectX12 Tier 1 Variable Rate Shading (VRS) capability. We'll walk you through an integration of Tier 1 VRS with a AAA game engine and it's forward and deferred rendering pipeline with examples of the performance and quality trade-offs. We'll also provide recommendations for the use of Tier 1 VRS based on our experience.|