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|Session Name:||Bleeding-Edge Effects on Mobile|
|Company Name(s):||Level Ex|
|Track / Format:||Programming|
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|Overview:||Creating high-quality VFX on mobile is hard but when done well it can provide a unique visual identity to your game, create interesting gameplay possibilities, and just make everything awesome.Learn how Level Ex squeezes all the VFX juice out of mobile devices to create:=>Shaders that grab, twist, and pull geometry.=>Flesh that can bleed, be cut, and burnt.=>Fluid approximations of water, blood, and boogers.The goal of the talk is to break down seemingly complicated effects into simple steps providing you everything you'll need to implement effects like these to solve a wide variety of VFX problems.|