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|Session Name:||Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Presented by Imagination Technologies)|
|Speaker(s):||Arseny Kapoulkine, David Hamill|
|Company Name(s):||Roblox, Imagination Technologies|
|Track / Format:||Programming|
|Overview:||Join us as we dive into the lighting and shadow systems of the latest Roblox engine. We'll be exploring the voxel lighting system, EVSM shadow mapping implementation, shader optimisations, and other recent features of the Roblox renderer optimised for PowerVR. We'll also take a look at the process of profiling and optimisation on mobile and investigate how to use asynchronous compute to improve performance on PowerVR.With the release of its new powerful GPU IP, Imagination Technologies has been working closely with Roblox to investigate low-level performance improvements that will give players the best gaming experience.|