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|Session Name:||Building Better Unity Workflows for 3D Artists (Presented by Unity Technologies)|
|Speaker(s):||Housein Cornell, Marc Tanenbaum|
|Company Name(s):||Unity Technologies, Unity Technologies|
|Track / Format:||Visual Arts|
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|Overview:||In this session, attendees learn how to enhance their art team workflows for a faster and more efficient production pipeline. The demo begins by demystifying the interoperability between Unity and 3D animation tools and then covers several artist and designer-friendly features that make it easier to author and adjust content directly in Unity.|