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Session Name:

'Dead by Daylight': When Creative and Business Minds Are Cooking with GAAS

Overview:

In the Game as a Service business, building a good game is only the beginning.To entertain players for a very long time, we lay down our strategies to balance the two major building blocks of any Game as a service: a healthy relationship with our players and a win-win source of revenue.In this talk, we share our learnings and best practices from the indie title: Dead by Daylight, which is only growing stronger four years after its release.Attendees will learn about 4 key values that guide our strategic choices to grow sustainably over the long run.

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  • GDC 2020
  • Isabelle Mocquard
  • Behaviour Interactive
  • Dave Richard
  • Behaviour Interactive
  • free content
  • Business & Marketing
  • Business & Marketing