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David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass


Davionne Gooden explains his four-year journey taking She Dreams Elsewhere from a scrappy, solo developed project begun in high school into a fully-realized game set to launch on multiple platforms, including Xbox Game Pass for PC and Console. He'll explain the connections that led to the deal, how he managed the process, and kept up creative momentum while dealing with time-heavy bizdev tasks. This talk will showcase the challenges and methods he used while showcasing his game on a limited budget, and dealing with large companies and obstacles as a one-person studio.

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