You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Canary in the Coal Mine: Warning Signs for Accessibility During Production
Speaker(s): Aderyn Thompson
Company Name(s): Ubisoft
Track / Format: Advocacy

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This session will look at increasing engagement and fun for all players by addressing accessibility early. Taking cues from real-world case studies in epidemiology Aderyn will illustrate how a developer's frustration, confusion and pain with a game during production can be early signs of more significant usability barriers that players face, especially disabled players. The common theme is often 'I thought it was just me', but it never is.As a disabled developer and accessibility specialist, Aderyn has a unique advantage for identifying barriers. They spend much of their practice passing on these skills to aid in considering solutions early in production where it's most time and cost effective to design inclusively. The talk will incorporate the stories of developers Aderyn has met across their career and practical examples of accessibility barriers in controls, UI, camera, audio, and more. Aderyn will also discuss how to better support developers of all disciplines in sharing their experiences and increasing buy in from leadership.

GDC Summer 2020

Aderyn Thompson

Ubisoft

free content

Advocacy

Advocacy