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The Number One Educational Resource for the Game Industry

Session Name: Smart Guns: Building a Modular Weapon System Using Behavior Trees
Speaker(s): Ramon Viladomat
Company Name(s): Ubisoft
Track / Format: Programming

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Overview: This session will be a deep dive into the creation of a behavior tree based weapon system. It follows the thought process and obstacles behind its architecture and showcases how we can successfully use AI techniques in other domains. The presentation takes us through several examples, from basic to more complex ones, while seeing how all the pieces of the puzzle fit together. It also demonstrates how we can boost data driven ideas to the next level, think outside the box and create new features fast without any code support.

GDC Summer 2020

Ramon Viladomat


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