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Session Name:

'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG


Four years ago, the developers of Guildlings set out to build a story-driven fantasy game that felt natural on a phone. However, this seemingly modest goal proved challenging. By convention, a great mobile game caters to mobile attention span: it is a quick burst of enjoyment that can be picked up and put down at any time. A good story, on the other hand, requires investment, and is most rewarding when readers/players immerse themselves deeply. In this session, the developers will talk about their design through the lens of this conflict, and show how their many prototypes eventually led them to a new take on classic RPG mechanics.

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  • GDC Summer 2020
  • Jamie Antonisse
  • Sirvo Studios
  • free content
  • Design
  • Design